Hero Image, statue of the Thinker by Rodin made out of lightbulbs

Tell me'It Can't Be Done'and I'll find a way to make it happenI dig until I find the real constraint—or discover there isn't one.

Welcome to my
Workshop.

Currently leading technical development at Zealbourne Studio, where I've built rendering systems that do things no other pixel art game can do—spherical sprite coverage, dynamic body morphing, full camera freedom while maintaining pixel-perfect accuracy. The kind of problems that don't have existing solutions and require thinking outside of the box.

I specialize where code and visuals overlap: pipelines, procedural systems, design-to-deployment. My approach is the same regardless—plan the structure first, work toward detail, and assume it's solvable until I've proved otherwise. I don't hand off the hard parts.

Previously I worked as a Pipeline & Procedural Asset Technical Director at Inversion Studio where I built a USD pipeline connecting Houdini to Unreal—more scalable and flexible than any publicly documented approach at the time.

Explore my articles, read about me, or .

Projects

Here are some projects I've worked on (and got on my website). They range from a React-based tool for building interfaces, to a 3D Visualization pipeline, to a series of art I created for a competition with more to come.

Jewellery Configurator
Demo Reel
Cascading USD Pipeline
Mardini 2023
OmniUI
Node Weaver
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